I thnk that would be a good green removal spell. I personally love playing around the universal nature of Karma and Stern Judge, but I know there's got to be other folks out there with more devious schemes! Lol! Turning every land into a Swamp is extremely potent, so all it takes is a quick search for some powerhouses to help this magical land close out a game quickly. This includes making them into a 0/0 creature and putting +1/+1 counters on them, or turning all lands of a certain type into 1/1 Saproling s. Regardless of how its done, animate land cards turn lands into creatures, plain and simple. Its still a land. RELATED:Magic: The Gathering Arena: 10 Best New Decks From The Core 2020 Set. Siege of Towers is a 2-mana enchantment that turns a target Mountain into a 3/1 creature. Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Theres no sense in ranking 15 different yet functionally identical mediocre cards that youll never want to play. This will win the game so long as thereare enoughdifferent gates and mana in play, and by only requiring one investment of mana after assembling them it can be extremely easy to defend yourself while you build your gates. A 6/6 for four mana is just good considering that most extra-turn spells are five mana. For those unfamiliar with what this old and expensive land does, it's much the same as the less pricey Magus of the Coffers, simply letting you pay two mana and tap it to add a black mana for every Swamp you control. keeping this particular option in decklists. Its a 1-mana enchantment for Plains that lets you turn that land into a 2/5 spirit with lifelink for just . Nissa of Shadowed Boughs is new to me, which I find surprising since its so strong. But with dozens of terrain-cultivating cards available, which spells reign supreme? Particularly token creatures to make more use of the landfall mechanic. Mishra's Groundbreaker is a 4-mana artifact that can be sacrificed to make a land into a 3/3 artifact creature. It makes a 2/2 flier out of a land for one mana. It lets you animate a land with power and toughness equal to the number of lands you control, which will be at least five but probably more. Here's arguably the best land ramp for mono-green. Oh, look, another Nissa. Our Privacy Policy. Thats great, and it works amazingly in the Golgari () landfall/recursion decks that play this card. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. CMC: 3. Its still a land. When I first read Life and Limb I didnt even think about what Id do with my onslaught of little plant lands. They each become 0/0 Elemental creatures with reach, haste, and When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped. Theyre still lands. However, three mana nets you a respectable 2/3 with human, wizard, and ally subtypes, offering many tribal synergies. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon&utm_sou. Lately, I feel like I want to build a new EDH deck that emphasizes lands somehow. The only area its lacking in is its actual power. 2023 Wizards. From Karma to Filth to Roots of Life, it doesn't take long for you to start gaining advantage and draining others' life totals, all while you have half as many "Swamps" due to the massive amounts of bounce lands you're playing. Using a combo to creature a quick army is great, but having a steady supply each turn for no mana is even more daunting in most matchups. : The 10 Best Cards From Metal Raiders. 2: Mill three cards. Wind Zendikon isnt anything special, but the bar is low for these kinds of cards in blue. If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. A 2-mana 3/2 is borderline okay in most Constructed formats and probably just bad in Commander. This land from Core Set 2020 was a bane of standard for a brief amount of time, primarily because of its static ability. Rakdos, Lord of Riots; or a Dead Sprint to the Finish Line. I don't know about you, but I personally don't want the likes of Farseek at the top of our 'Swamps matter' list. City of Brass can tap for one mana of any color - white, blue, black, red, or green. Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.). Six mana to draw two cards and make a 4/4 sure is sweet in Limited, but Im not too keen on sleeving this one up for a format like Commander. Its the best overall bang for your buck, though Im not sure theres too much bang here. Please enable JavaScript to get the best experience from this site. Jake was first introduced to Magic in 2013, and has been a regular at his LGS ever since. There are more green animate land cards than there are all other colors combined, so Im going to stick to the best ones. Mark Rosewater mentioned he liked the term "landfolk" as a gender neutral term. I see this having the most value in a super friends decks where you can activate its abilities multiple times per turn. It turns all your lands into 2/2s with haste, reach, and indestructible. Mwonvuli Acid-Moss. Updated February 7th by Gene Cole: In the past few years of Standard and Eternal sets, there have been tons of powerful and banned land cards. All lands you control become 1/1 creatures until end of turn. Theyre still lands. All right, we'll get to the criteria for our Too-Specific Top 10 list in a second, but first I wanted to share the decklist I've been talking about. Its still a land. Whenever you tap a Forest for mana, add an additional {G}. Coastal Discovery is a 4-mana enchantment that draws you two cards and makes a 4/4 out of a land if you pay the awaken cost. Simply put, Its an extremely unique win-condition that very few decks will often be ready for. That may be too much, but youre also going down a land if your opponent has spot removal, so whos to say? You may play an additional land on each of your turns. (US): https://bit.ly/3KmgywT (CA): https://bit.ly/3MozPzv Want to support the channel? Magic has many cards that can be used to draw additional cards, meaning that Library of Alexandria can easily be used to its full effect with just a little bit of timing. That said, Uro costs a pretty penny; for a cheaper Simic alternative, consider "Growth Spiral.". When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owners hand. This is even better after the recent third visit to Ravnica, as there are tons of gates that are more than just tapped multicolor lands. Whether it's shutting down powerful lands or simply shutting down basic lands, Strip Mine is a versatile threat. 2023 Magic Find, Inc. All rights reserved. Its not too great, especially since you can find that for three mana on average without the awaken mechanic. Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. 2 NostrilRapist 2 yr. ago While that isn't a blanket statement given that you may only be able to trigger this particular Nightmare once per turn in a lot of decks, and at sorcery speed to boot, the repeatable nature of Dread Presence is not to be underestimated. Song of the Dryads turns any single permanent into a Forest Imprisoned in the Moon turns any creature, land, or planeswalker into a land with no subtype that can only tap for {C}. 0: Look at the top card of your library. Heres a two-way tie between Crusher Zendikon and Crackling Emergence. More than that, when Tidecaller enters the field, you can return a card with awaken from your graveyard to your hand, and she automatically grants your land-creatures flying. While this means you won't be able to utilize the extra resources immediately, it's still a cheap and continuous way to plow more soil. Scryfall is not produced by or endorsed by Wizards of the Coast. Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. With land-creatures strategies, lands serve as both your mana and soldiers, so it's important to swarm them. You have to pay one blue and tap this creature as part of the cost, but the key fact is that the land stays a creature forever. If you control a commander as you cast this spell, you may choose both. The black Genju is Genju of the Fens, a 1-mana enchantment that can turn an enchanted Swamp into a 2/2 with a pump ability. about Magic: The Gathering, including card images, mana symbols, and Oracle text, Part the Waterveil | Illustration by Titus Lunter. They become 3/3 green creatures with haste that are still lands. Its decent value, being just a single power ahead of Wind Zendikon. While technically only Liliana's -3 ability qualifies here, the true reason she's made the number two slot is that she easily slots into any mono-black deck imaginable, providing a means to search for a land every turn while pumping her loyalty counters, a means to either hit for the win or remove a problem creature with her -3, or an emblem that will make sure you have the most mana at the table no matter what. Scryfall is not produced by or endorsed by these services. Theyre still lands. Are there any cards that turn non-land creatures into lands. Corrupted Zendikon is a 2-mana enchantment that makes a 3/3 out of a land. Im not a fan of making my land a 3/3 that I cant even use half of the time, especially early in the game, but this is one of the better ones in black. All Forests are 1/1 creatures that are still lands. Eldrazi Monument (Killing Someone with indestructable flying forests is awesome AND silly.) Obuun, Mul Daya Ancestor a 4-mana 3/3 that turns a land into a creature at the beginning of your combat phase. It becomes a 0/0 Elemental creature with haste. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. Even though there are countless older lands with famously broken abilities, many might need an update on some of the newer and more accessible powerhouses they can put in their mana bases, as some of these newer cards are astonishingly close in power. Youre almost never just casting this on-curve to make a few 2/2s for no reason. Each creature you control deals damage equal to its power to that creature. Eventually, you're getting the bonus of "Earth Surge" for half the mana alongside a 4/5 with vigilance. This is honestly pretty good, especially since its also a 4/4 body for five mana. Cards that turn lands into creatures in mono green? The Citys Blessing was a questionable mechanic in a few regards, as its astonishingly easy to obtain regardless of your deck. While more expensive than the aforementioned Crypt Ghast, Nirkana Revenant nonetheless still sees quite a bit of play at the battlecruiser tables as a backup of the same effect. artifact lands become artifact mountains, creature lands become creature mountains, and legendary lands become legendary mountains. It was the destruction I could inflict by pairing this with a Pyroclasm and a Yavimaya, Cradle of Growth that got me. Unlike some of the worse blue animate spells, you get more than a flimsy 1/3 and some actual power from your lands. Of course, this assumes you have a sufficient amount of lands ready; try partnering with blue's draw prowess to ensure you can take full advantage of this formidable sorcery. This is nothing crazy, but Im a little surprised Ive never seen this in a casual Commander pod before. You cant use the lands for mana if you want to get value from the creature part. Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. Since we here at Too-Specific Top 10 are wanting to lean away from predictable boredom whenever possible, let's just go ahead and overreact, eliminating lands from the equation entirely. Slate of Ancestry (most absurd draw I've done with it was 44) Life from the Loam (keeps jolrael juiced) Liege of the tangle (can be insane) Thousand-Year Elixir (makes sure we can get use even with removal) You need at least a little red to run Fury, but he provides a sturdy 4/3 elemental with trample who also grants your land-creatures trample, bleeding excess damage through blockers. It represents the ideal form of mana fixing, allowing you to play your powerful cards without having to worry about drawing the right lands to do so. A staple in my own elf, land, and ally decks, Advocate's also surprisingly cheap. Unfortunately, he can't attack or block until you get the city's blessing by controlling ten or more permanents. Playing a land is a special action; it doesn't use the stack (see rule 116). Choose target creature you dont control. Land changers are effects or spells that change a land card's land type. It has the awaken mechanic, so you can pay the full to get a 4/4 out of this exchange. 2023 The Arena Media Brands, LLC and respective content providers on this website. Fastbond is undoubtedly one of the best Magic cards ever made, but it ranks second because it's rightfully banned in several formats. Youre almost always sacrificing a land unless you pay two to just deal six. Ruinous Path is just a worse Hero's Downfall. When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. However, its second power is what sets it apart and what makes it more powerful. I've settled on turning them into creatures. Throw in the useful elf and shaman subtypes and you have a top-tier gardener. It also gives haste and trample, which is often what decides if these kinds of cards good or bad. Flooded Woodlands ( 4 ) RELATED: Magic: The Gathering Arena: 10 Coolest New Planeswalkers From Core Set 2020. These are the ten best land-creature supports in Magic: The Gathering! document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. That means that if you pay instead of , a 3-mana difference, you get a 6/6 on top of taking another turn. (Did you know that Last Stand is the only five-color spell with the means to directly kill a target player?). Life and Limb will turn Saprolings into Forests. It opens you up to board wipes, no doubt. Why, Urborg, Tomb of Yawgmoth of course! She enters with a nice amount of five loyalty and her passive lets your forests tap for an extra green mana, a powerful ramp. I dont normally like cards like this because you typically get some mediocre creature and effect for a premium price, but this is an exception. Land cardsthey form the base of the long-running collectible card gameMagic: The Gathering and are generally used to generate mana, the resource required to play other cards. The awaken mechanic bumps the price up to from , and it puts 3 +1/+1 counters onto a land in the process. View User Profile . Theyll eat this up and have plenty of synergy to go alongside it. I moderate the Commander forums. Sorry about any spelling mistakes, I'm typing on a phone most of the time. Lifespark Spellbomb will never live up to the power level of its siblings, Nihil Spellbomb and Aether Spellbomb. This powerful effect does have a drawback, though, as City of Brass deals one damage to you whenever it becomes tapped. The fact that it comes attached to a Germ token makes it perfect for playing right after a Mutilate or its ilk, or you can just attach it to a creature with one of the many instances of evasion available in black. When Jake isn't at his LGS he can be found on MTG Arena where he's usually forcing blue in draft. Hey, youve probably heard of this card. These are the 10 best cards for extra lands plays in Magic: The Gathering! <i> (A creature with hexproof can't be the target of spells or abilities your opponents control.) 2: Mill three cards. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. The red Genju, Genju of the Spires, is a 1-mana enchantment that turns your land into a 6/1 spirit for just two mana. This site works best with JavaScript enabled. It doesnt want to attack because itd rather hold up mana for interaction, which often limits these lands to defensive bodies rather than actual board pressure. It can tap for a colorless mana, but most players will prefer to use its second ability - paying one mana and tapping it to tap another target land. You can on Twitch! In the world of power creep, Nightmare Lash has largely been outshined by its pupil in the form of Lashwrithe. Both are great, but Ranger is particularly frequent among my deck lists for his low price point. The 5-mana ability is where things get interesting. Landfall Whenever a land enters the battlefield under your control, you gain 1 life. +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. Pumping mana into it will give it new counters with each activation, meaning it can be used as both a small blocker or a single-hit kill condition with enough counterspells to support it. Wayward Swordtooth. Every line of text on Liliana of the Dark Realms references our favorite basic land type, so it comes as no surprise to find her quite high on this list. Add to that the extreme flexibility of being able to hit any target or just draw a card instead, and I would imagine that this particular cares-about-Swamps option will continue to climb these ranks as decklists are updated. When this Class becomes level 3, target land you control becomes a creature with haste and This creatures power and toughness are each equal to the number of lands you control. Its still a land. With your regular play, that's four lands in a single round, an insane boost that opponents have little hope of matching. Rising Miasma is pretty bad, worse than Pyroclasm. This is just too much to reliably cast outside of mono-white, and all that work for a 4/4 wont usually be worth it. In much the same way as Liliana of the Dark Realms, Tendrils of Corruption will let you deal overwhelming amounts of damage to a creature of your choice and gain you the same amount of life, all at a much cheaper cost than the more old-fashioned Drain Life or Corrupt. This site works best with JavaScript enabled. A 4-mana 7/7 is always good, and those stat lines plus the haste make casting this and giving up a land somewhat worth it. It's still a land. Once fielded, this enchantment simply makes all lands indestructible. Which cards offer the best effects? Sometimes you just have to be the menace at the table. Still, paying one mana to turn your land into a creature isnt always beneficial. If cast for its base price, Outburst simply destroys all non-land creatures, a prime field wipe since most of your units will avoid the blast. Check out my old column, Generally Speaking, at CommanderCast.com. A player who has priority may play a land card from their hand during a main phase of their turn when the stack is empty. When a permanent is both a land . Especially when you factor in that you pay two each time you want to use it, and it keeps a land down. Mono-black will probably always lean into Swamps matter effects, and even decks with two colors that include black may dabble if the build is right. Crusher Zendikon + Crackling Emergence, The 30 Best Creaturefall Cards in Magic Ranked, Thalia and The Gitrog Monster Commander Deck Guide, The 30 Most Expensive and Must-Have Cards in March of the Machine. Aggro decks can fill the board with tokens, control decks can use lands and planeswalkers, and many combo decks can gum up the board with all sorts of artifacts and enchantments that take opponents a while to take down. You may put a permanent card from among the milled cards into your hand. For a single mana, this enchantment lets you play a land whenever an opponent does. Uly Van Hammer. Five mana to make a 4/4 haste and to give all your attacking creatures lifelink is honestly pretty good for white. That said, I actually think that all things considered, in most circumstances I would rather play Dread Presence in the four mana slot if I'm looking to gain some life and remove some creatures. Return target creature card from your graveyard to the battlefield. Koth of the Hammer blows other cards out of the water. In formats like commander with increased life, you'd have plenty of health to spare, offering an amazing advantage for a single mana. Three mana for a defender that also cant tap for mana without becoming useless unfortunately isnt too good. This rapidly fills your arena; just be sure to utilize draw spells, so you don't run out. If you haven't noticed a trend yet when it comes to cards that care about Swamps, then you may not have actually played against a mono-black deck before. It took a ways down the list, but finally we have our first removal spell that cares about the number of Swamps you control. That's right, black has its own version of the infamous High Tide! Sylvan Awakening is a neat but not so powerful card. +1: Target land you control becomes a 4/4 Elemental creature with trample. This is why Zendikar Risings new Crawling Barrens is such a delight, as this land can always get bigger when you need it to. Its great as a 2-drop, offering some lifegain throughout the game and great options to activate on two and three. Uro is sacrificed when he enters the field unless he escapes from your graveyard by paying four mana and exiling five other cards from it. are copyright their respective owners. That is unless you can think of a specific corner case of a deck where it equipping for one less life than Lashwrithe would be super relevant. Scan this QR code to download the app now. Playing this after the opponent leaves no blockers means that you can easily win the game. Get 20% of your purchases in their store by using the following links and entering the Code \"Nizzahon\" on checkout. How its done and how well determines just how powerful of an effect it actually is. Slower formats like Historic Brawl and Commander will be able to use it in any deck as an emergency mana-sink, but its ability to draw at instant speed makes it just as effective in slower control decks in any format its legal in, being incredibly easy to activate with just a little time and a few land drops.
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